最近看到一个iOS9的task switcher开源实现,但是没有删除功能,就想着干脆做一个模仿iOS7系统的效果,加上删除和重用卡片功能,效果图如下:
这是代码地址:https://github.com/Yuzeyang/GCCardViewController
实现上可以使用scrollView或者collectionView去做,这个我是用scrollView去做
功能点上分为三点:
1.卡片滑动的效果
2.卡片重用
3.卡片删除
卡片滑动效果
通过- [scrollViewDidScroll:]代理获取scrollView滑动时的contentOffset值,计算当前contentOffset和原先contentOffset之间的差值diff,再算出进度值progress,以及根据差值diff是否大于0来获取卡片的滑动方向
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| - (void)scrollViewDidScroll:(UIScrollView *)scrollView { CGFloat orginContentOffset = self.currentCardIndex*kGCScrollViewWidth; CGFloat diff = scrollView.contentOffset.x - orginContentOffset; CGFloat progress = fabs(diff)/(kGCViewWidth*0.8); CardMoveDirection direction = diff > 0 ? CardMoveDirectionLeft : CardMoveDirectionRight; for (UIView *card in self.cards) { [self.cardDelegate updateCard:card withProgress:progress direction:direction]; } // 卡片重用 }
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通过调用自己的cardDelegate方法更新卡片的状态
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| - (void)updateCard:(UIView *)card withProgress:(CGFloat)progress direction:(CardMoveDirection)direction;
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当前卡片不管是左移还是右移,只需要根据progress来更新状态
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| card.layer.transform = CATransform3DMakeScale(1 - 0.1 * progress, 1 - 0.1 * progress, 1.0); card.layer.opacity = 1 - 0.2*progress;
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根据左移还是右移,来决定改变当前卡片下一张还是上一张卡片的状态
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| NSInteger transCardTag = direction == CardMoveDirectionLeft ? [self.cardScrollView currentCard] + 1 : [self.cardScrollView currentCard] - 1;
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| card.layer.transform = CATransform3DMakeScale(0.9 + 0.1*progress, 0.9 + 0.1*progress, 1.0); card.layer.opacity = 0.8 + 0.2*progress;
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卡片重用
由于页面上只显示三张卡片,所以要重用卡片的话,我们需要初始化四张卡片,类似于tableViewCell的重用处理一样,当第一张卡片离开屏幕显示之后,将第一张卡片移到最后一张卡片的后面,反之,同理
在- [scrollViewDidScroll:]里面,根据contentOffset变化的绝对值大于scrollView宽度的80%时,对卡片进行重用,以及改变当前的index
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| if (fabs(diff) >= kGCScrollViewWidth*0.8) { self.currentCardIndex = direction == CardMoveDirectionLeft ? self.currentCardIndex + 1 : self.currentCardIndex - 1; [self reuseCardWithMoveDirection:direction]; }
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在重用之前,并不是所有位置都需要重用,在index(index从0开始计算)小于2或者index大于总卡片数量-3的时候,才需要重用,左移时,取出cards数组里面第一个card,将card移到最后一个card后面,改变它的center就可以,右移时,取出最后一个card,移到第一个card前面
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| - (void)reuseCardWithMoveDirection:(CardMoveDirection)moveDirection { BOOL isLeft = moveDirection == CardMoveDirectionLeft; UIView *card = nil; if (isLeft) { if (self.currentCardIndex > self.totalNumberOfCards - 3 || self.currentCardIndex < 2) { return; } card = [self.cards objectAtIndex:0]; card.tag+=4; } else { if (self.currentCardIndex > self.totalNumberOfCards - 4 || self.currentCardIndex < 1) { return; } card = [self.cards objectAtIndex:3]; card.tag-=4; } card.center = [self centerForCardWithIndex:card.tag]; [self.cardDataSource cardReuseView:card atIndex:card.tag]; [self ascendingSortCards]; }
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并且调用- [cardReuseView:atIndex:]对重用的卡片改变数据源,最后按tag值升序排序
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| - (UIView *)cardReuseView:(UIView *)reuseView atIndex:(NSInteger)index { if (reuseView) { // you can set new style return reuseView; } UIView *card = [[UIView alloc] initWithFrame:CGRectMake(0, 0, kGCCardWidth * 0.9, kGCCardHeight)]; card.layer.backgroundColor = [UIColor whiteColor].CGColor; card.layer.cornerRadius = 4; card.layer.masksToBounds = YES; return card; }
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卡片删除
卡片删除是一个可选功能,通过设置canDeleteCard来添加手势
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| @property (nonatomic, assign) BOOL canDeleteCard;
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| if (self.canDeleteCard) { UIPanGestureRecognizer *deleteGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(deleteCard:)]; deleteGesture.minimumNumberOfTouches = 1; deleteGesture.maximumNumberOfTouches = 1; deleteGesture.delegate = self; [card addGestureRecognizer:deleteGesture]; }
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由于卡片有拖动手势和scrollView也有拖动手势,这两个手势会出现冲突,所以我们需要根据手势的方向来判断到底应该是作用于卡片上还是scrollView上
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| - (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer { if ([gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]]) { CGPoint translatedPoint = [(UIPanGestureRecognizer *)gestureRecognizer translationInView:gestureRecognizer.view]; if (fabs(translatedPoint.y) > fabs(translatedPoint.x)) { return YES; } } return NO; }
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在调用卡片删除手势时,向下拖动时不做删除,向上拖动屏幕高度的一半后,删除卡片,并且重用删除后的卡片,这部分重用相对比较复杂
当卡片小于等于四张时,我们直接移除当前的卡片
-> 如果当前卡片index为0时 -> 右边的卡片左移 -> 右边卡片的tag均减1
-> 如果当前卡片index为最后一张时 -> 左边的卡片右移 -> 左边卡片的tag不变
-> 如果当前卡片index为中间时 -> 右边的卡片左移 -> 右边卡片的tag均减1
最后按升序排序
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| if (self.totalNumberOfCards <= 4) { [(UIView *)[self.cards objectAtIndex:index] removeFromSuperview]; [self resetTagFromIndex:index]; [self.cards removeObjectAtIndex:index]; [self ascendingSortCards]; return; }
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| - (void)resetTagFromIndex:(NSInteger)index { [self.cards enumerateObjectsUsingBlock:^(UIView *card, NSUInteger idx, BOOL * _Nonnull stop) { if ((NSInteger)idx > index) { card.tag-=1; [UIView animateWithDuration:0.3 animations:^{ card.center = [self centerForCardWithIndex:card.tag]; }]; } }]; }
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当卡片超过四张时,我们需要重用删除的卡片
-> 如果当前卡片index为0时 -> 卡片的tag值加4 -> 右边的卡片左移 -> 右边卡片的tag均减1
-> 如果当前卡片index为最后一张时 -> 卡片的tag值减4 -> 左边的卡片右移 -> 左边卡片的tag不变
-> 如果当前卡片index为中间时 -> 以四个卡片为一组,获取第一个卡片和最后一个卡片的tag值 -> 判读最后一个卡片是否是最后一张卡片 -> 如果是,则将卡片移到第一张卡片的左边,如果不是,则将卡片移到最后一张卡片的右边 -> 右边的卡片左移 -> 右边卡片的tag均减1
最后按升序排序
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| UIView *card = [self.cards objectAtIndex:index]; NSInteger fromIndex = index; if (index == 0) { card.tag+=4; fromIndex = index - 1; } else if (index == 3) { card.tag-=4; } else { NSInteger lastTag = ((UIView *)[self.cards lastObject]).tag; NSInteger firstTag = ((UIView *)[self.cards firstObject]).tag; if (lastTag == self.totalNumberOfCards - 1) { card.tag = firstTag - 1; } else { card.tag = lastTag + 1; fromIndex = index - 1; } } card.center = [self centerForCardWithIndex:card.tag]; [self ascendingSortCards]; [self resetTagFromIndex:fromIndex]; [self.cardDataSource cardReuseView:card atIndex:card.tag];
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最后只要改变scrollView的contentSize和卡片状态即可~
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| [UIView animateWithDuration:0.3 animations:^{ [self.scrollView setContentSize:CGSizeMake(kGCScrollViewWidth*self.totalNumberOfCards, kGCViewHeight)]; for (UIView *card in self.cards) { [self.cardDelegate updateCard:card withProgress:1 direction:CardMoveDirectionNone]; } }];
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